The Escapist (Mask Of Melodium) Image

The Escapist is hard to pin down and is always on the move. They enjoy freedom above all else and repetition easily bores them.
They enjoy a strong wind in their sail or the sun on their back and they travel around the countryside, taking in the sights.
There is no need for great statues or songs in their honor, they prefer to go through life completely anonymous.
They see the structures of the world as a prison for the inhabitants: schools, religion, social classes, ruling hierarchies.
As such, they have no problem taking from these broken systems to benefit their own journeys of adventure and excitement.

The Spirit of the Escapist grants the following properties:

Complete Anonymity: 
You may cast Pass Without a Trace once per Long Rest by expending 1 Melodium.

One Step Ahead:
Enemies who think they can get the drop on you are wrong. You have Advantage on Initiative Rolls, and you have one Reaction available per creature's turn. If you are attacked while taking the Dodge Action/Bonus Action and the attack misses, you can use your Reaction to get an Opportunity attack against that enemy.

Slippery:
You can use the bonus action granted by your Cunning Action to make a Dexterity (Acrobatics) check to escape a grapple. You can also now use your Cunning Action to Dodge as a Bonus Action.

The Escapist (Mask Of Melodium) Image

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