prerequisites: atleast a lvl 5 wizard and a inteligence modifier of 17 or higher. charisma and wisdom of 13 or higher.
As a wizard of some reason you feel the lust of knowing more than other wizards, but wizard spells are not enought, therefore you begin to try to learn ALL the spells.
- you gain the ability to copy all spells into your spellbook, cantrips and spells from other classes. When copying spells from other classes you need to roll a 1d4+1, what you roll is how many times more you need to multiply gold cost and time needed. You cannot learn a spell of 6th lvl or higher.
- if you cast a spell from your spellbook that is not a wizard spell, roll a d20 + int. if you roll 1,3 or 5 you accidentaly cast the wrong spell. If this happens let your DM know how many spells you have that is not a wizard spell. The DM will choose a number between 1 and how many of those spells you have. count all non wizard spells until you reach the number your dm said, that is the spell you cast instead. if you roll 2,4 or 6 you get to choóse another spell that is not a wizard spell.
- you gain the ability to copy spells you have witnesed. when you see a spell you got 5 minutes to choose if you want to memorize the casters movements. you remeber what the caster did for 48 hours. if you want to copy that spell, it will cost 1d4 squrared times the normal and take the time of 1d8 times the normal.
- you also gain 1 1st lvl spellslot at lvl 5, a new 2nd lvl spellslot at lvl 9, a 3rd lvl spellslot at lvl 14 and a new 3rd lvl spellslot at lvl 18.
- you gain -1 to either constitution, streangth or dexterity
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