Depths Of Insanity Image

You have been pushed to the edge of death and fallen over the cliff. Your body and soul remembers the sting of death, and the cold loneliness afterwards, pushing your mind to it's breaking point whenever traumatic events happen.

Events and scenarios may cause your characters hold on reality and logic to snap, forcing you to make a Sanity Roll. Your Sanity Roll begins as a DC 13 Wisdom Saving throw, but can be increased, decreased, or modified by external factors upon the DMs discretion.

-Whenever a non-hostile humanoid dies that you can see, you must make a Sanity Roll. On a failure, you are stunned for one round as the finality of death paralyzes your body and mind. Every subsequent non-hostile humanoid that dies increases your Sanity Roll DC for the remainder of that combat by 3

-Whenever a non-hostile humanoid that you can see falls unconscious and is dying you must make a Sanity Roll. On a failure, all ability checks and attack rolls you make until the end of your next turn are done at disadvantage as the possibility of death slows your reactions. Every subsequent non-hostile humanoid that falls unsconsious and is dying increases your Sanity Roll for the remainder of that combat by 1.

 This list may be expanded on in the future. 

Depths Of Insanity Image

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