Your brightest moments are met with bursts of relentless genius. Information floods your brain in critical moments of thought, causing intense bouts of torment and doses of pleasure to your mind. You gain the following bonuses:
- Your Intelligence Score increases by 2 (up to a maximum of 20).
- When you roll a 20 on a d20 when making a Intelligence (History), Intelligence (Investigation), or Intelligence (Religion) skill check, you gain an effect for 1d4 minutes; roll on the Savant Insanity Table:
- This Savant Insanity ends after the duration and you resort to your normal character traits and personality and forget what happened for the duration of your insanity.
-
Savant Insanity Table
1d100
Insanity
1d100
Insanity
01-03
Nothing special happens except you madly crave any type of warm food.
49-51
You have advantage on Wisdom (Medicine) checks. You believe you are a top surgeon.
04-06
You throw away all your coin, believing that the government tracks you through it.
52-54
You have advantage on Intelligence (Arcana) checks. You believe you are the smartest man in the world.
07-09
You have advantage on Wisdom (Insight) checks. You don't trust anyone.
55-57
You have advantage on all Intelligence ability checks. You immediately know all the history of your current location.
10-12
You speak only in Celestial or Abyssal, as if proficient.
58-60
You have advantage on all Intelligence and Wisdom ability checks. You have a desire to eliminate any character flaws in your party.
13-15
You endlessly insist that you can summon a Warhorse, and you do so, easily, if someone challenges you. Then the insanity ends.
61-63
You speak only in Deep Speech and Infernal, as if proficient. You randomly switch back and forth between the two.
16-18
You hiss through your teeth, and scribble equations at your feet.
64-66
You think your race is the most intelligent race and you tell everyone why.
19-21
You become Blinded and become Incapacitated, visions of nebulae spinning in your mind.
67-69
You cry and sob for the duration. Mistakes of your past interrupt your thoughts.
22-24
You endlessly blabber about your predictions of the future and the end of the world.
70-72
You are drawn towards illicit drugs and immediately seek them out. You have advantage on Intelligence (Investigation) checks that would help you gain access to these substances.
25-27
Your become Blinded and see yourself from a third-person view.
73-75
You learn the vulnerabilities and fears of every creature that you see. You tell them about it.
28-30
You endlessly blabber about your past, and the meaning of it all. Your movement speed is halved.
76-78
You cast Detect Thoughts on yourself without expending a spell slot, and it lasts for the duration of your insanity.
31-33
You endlessly blabber about the government and how it could be perfected.
79-81
You fall asleep. Other creatures within 10 ft of you take 2 (1d4) psychic damage every minute.
34-36
If a creature communicates telepathically with you, you learn the creature's greatest desires.
82-84
You cast Etherealness on yourself without expending a spell slot, and it lasts for the duration of your insanity. You decide to wander, deep in thought.
37-39
Creatures charmed by you take 10 (3d6) psychic damage, and you regains Hit Points equal to half the damage the creature takes.
85-87
You cast True Seeing on yourself and anyone you touch, without expending a spell slot. You are convinced that there are invisible demons manipulating others.
40-42
You have Blindsight 30 ft. You begin a hunt for invisible creatures or witches.
88-90
You regain all Hit Points. You decide to return to the point of your last Long Rest, and fall asleep for the duration.
43-45
You have advantage on Intelligence (Nature) checks. You try to get away from civilization.
91-93
Your Intelligence score changes to 20+ your Proficiency Modifier for the duration. This has no effect on you if your Intelligence is equal to or greater than that score.
46-48
You have advantage on Charisma (Performance) checks. You think you are the best comedian.
94-100
Your Intelligence score changes to 21+ your Proficiency Modifier for the duration. This has no effect on you if your Intelligence is equal to or greater than that score.
Comments