When the owner of this feat reaches zero Hp. They may choose on there next turn to resurrect at 1 Hp. Instead of rolling a saving throw. This causes a sphere of fire to burst from them as they float into the air with flaming wings before landing on their feet. Until their next turn any creature that starts it’s turn within ten feet of the owner of this feat suffers 1d10 Fire damage. Once it is the feat’s owner’s turn again the sphere of fire disappears although the fire still flows in their veins. After combat ends the fire is extinguished and the feat bearer gains one level of exhaustion.
At level 5 the feat bearer will heal one health die, at level 9 2 health die and at level 14 3health die.
This increase to 2d10 damage at level 7, 3d10 damage at level 12 and 4d10 at level level 17.
This feat may be used once per long rest.
Previous Versions
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