Prerequisite: Requires a Dexterity score of 12 or higher.
You are a game changer, able to react quicker than most to counter your foes.
You may use your reaction to attack once, grapple, move 5 feet, or use the help action. This takes your next action, however, you may opt to take 1 point of exhaustion to keep it. Using movement this way only avoids an attack if the attacker has no more movement of their own left.
Discuss with your DM any ideas you have for this reaction, they may approve other actions. These actions can support your team greatly, such as moving in front of an ally to cover them, grappling an enemy trying to escape, or landing that final hit before an enemy can do further harm.
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