Improvised Drinking Image

You have learned to make your drinking problem into a drinking solution.

  • After using an action to consume a drink of any kind you may choose to throw the left-over bottle at any target with in 20ft/60ft. Making a ranged attack roll in which you are proficient with dealing 1d4 slashing + Dex mod on a hit. The bottle shatters whether you hit or miss.
  • When you become drunk for the first time you gain 1 drunk point, as well for each drink after this one you gain an additional drunk point. You can spend these points for free to gain any of the abilities below. These points are lost if you ever are unconscious.
    • Stern Drunk (1 point): The next time you take bludgeoning, piercing or slashing, you reduce the damage by half
    • Angry Drunk (3 points): You enter a rage as listed in the barbarian class lasting 1 min but does not end if you stop attacking or do not take damage
    • Friendly Drunk (1 point): You cast friends
    • Drunk Endurance (1 point): You gain advantage on Athletics (Str) checks for 1 min
    • Fighting Drunk (1 point): Your unarmed strike damage die increases by 1 die size for 1 min
    • The Story Drunk (1 point): For the next minute you gain advantage on ability checks to remember any information
    • Pass-out Drunk (3 points): You cast catnap on yourself
    • Drink to Forget (2 points): You gain resistance to psychic damage for 1 min
    • Resistant Drunk (1 point): You cast Resistance on yourself
    • Brave Drunk (1 point): You gain immunity to being frightened for 1 min
    • Hearty Drunk (2 point): You gain temporary hit points equal to your level + Con mod.
Improvised Drinking Image

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