You are adept at putting your opponents off balance and disarming warriors of their weapons. When you hit with a melee attack you can choose to forgo dealing damage and instead cause the target to drop a held weapon under the following conditions;
- If your attack roll exceeds the target's armour class by 2 or more you can cause the target to drop a one-handed weapon.
- If your attack roll exceeds the target's armour class by 5 or more you can cause the target to drop a two-handed weapon.
Once you reach 10th level, you gain the ability to use your disarming strike with ranged attacks.
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