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Your bloodline flows the blessing of one of the four elemental gods or the favor of the Light Mother. Due to this, you have extreme mastery over your element.

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  • You can do basic manipulations of your element as a bonus action (DM discretion)
  • When you gain this feat, spells within your affinity bypass resistance. Add an extra 1d4 to damage rolls when casting any spell within your affinity.
  • Gain resistance to your element.
  • Every time you level up, you receive a point. These points can be used to "buy" spells within your affinity. (Due to limited elemental spells, a spell can be reskinned. I.e the Fireball spell can become the Waterball spell. Damage type will change based on the element.)  A level 3 spell will cost three points. A spell cannot be cast at higher levels.
    • LIMITATION! A level 9 spell cannot be built at Character Level 9. To buy a spell, a wizard of your same character level must be able to cast it. Refer to a wizard table if needed.
    • Any spell you have bought through this method can be cast twice per long rest. Bought spells do not contribute to spell slots. 

Elements:

Water/Ice: You are adaptable and resilient, your nails are blue. Cold damage

Fire: Your blood burns with a fiery passion, you have red eyes. Fire damage

Earth: You are both an unmovable object and an unstoppable force. You have golden brown freckles/scales (race dependant). Bludgeoning damage. 

Air/Lightning: Your body is fast and dexterous. You have a purple birthmark. Lightning damage

Light/Life: Your soul resonates with the philosophy of the Light Mother. You have white hair. Radiant damage. Add 2d4 to healing spells.

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