Convocation Of Concord Image
Prerequisite: Must have the feat Summon the Emancipator
 

You focus the power of hell to summon cohorts from the blood of your enemies. You learn the special ability Convocation of Concord.

Convocation of Concord (unlocked at level 12): Whenever your character deals slashing, bludgeoning or piercing damage to an enemy, you can make his blood drops become a channel for the forces of the void.
You roll a 1d6. On a 1 and 2, you summon four fiends of a CR equal to a third of your proficiency. On a 3 and 4 you summon two fiends of a CR equal to half your proficiency. On a 1 and 2 you summon a fiend of a CR equal to your proficiency. The type of fiend depends on your alignment and is chosen at random by the DM.
They act immediately and attack the target of your initial blow and his allies to the best of their ability. After that, they must roll a Charisma saving throw with disadvantage (DC equal to 8 + your proficiency modifier + your Charisma modifier). If they succeed, they will immediately vanish as if dismissed. If they fail, they will act at the same initiative on the next turn, again helping you and your allies defeat your enemies.
The second turn they stay on your reality, they make the saving throw with no disadvantage. On the third turn they make the saving throw with advantage, as well as on any other turns after that. For roleplaying purposes, these fiendish summons are absolutely aware of how you forced them to fight for you.
You must spend 6 HDs and your Reaction to use this ability. If you use this ability again, the fiends are replaced by those on your second roll.

Convocation Of Concord Image

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