Prerequisite: This feat can only be taken at level 1.
You are a work of artifice nearly perfectly replicating a biological creature, made with a creation forge or similar process. Your creature type does not change, but your appearance bears a metallic sheen or other features that betray your origin. Additionally, you gain the following traits:
Constructed Resilience. You were created to have remarkable fortitude, represented by the following benefits:
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You don’t need to eat, drink, or breathe.
- You are immune to disease.
- You don’t need to sleep, and magic can’t put you to sleep.
Sentry’s Rest. When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Artificial Characteristics
| d6 | Characteristic |
|---|---|
| 1 | A technician who works in the creation forge is the closest thing I have to a parent. |
| 2 | An artificer made me to serve him or her. |
| 3 | I was created decades ago and, fearing that I’m growing obsolete, recently fled. |
| 4 | My creator regrets my creation and wants to reforge me into something better. |
| 5 | My creator intended me to carry on his work by making even greater creations of my own. |
| 6 | Someone at the forge implanted a terrible secret within me in order to smuggle it out into the world. |
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