Arcane Artificer Image

You have become so well versed in your area of magic that it aids you both in and out of combat.

 As a bonus to taking this feat you can add half of your spell casting ability modifier to your initiative roll.

 You also gain the ability to enchant ammo with spells based on your class. You must succeed in a spellcasting check based on your spellcasting modifier.

You can enchant the ammo with any spell from cantrip to level 5. The dc starts at 10 and increases by 3 for each spell casting level topping off at 25 for a 5th level spell.

The ammo gets a bonus to hit equal to your spellcasting ability modifier. The ammo is treated as magical for the purposes of overcoming immunities.

The ammo will release the spell on hit with the target, if missed the arcane enchantment prevents it from going off. If the spell requires the target to make a save of any kind to avoid damage it has disadvantage on the save, and takes half damage on a fail (even if the spell would not normally do so).

 For affects like hold person the damage dealt by the ammo is mormal, for things like thunderwave the damage is dealt before the spell goes off.

 Each time you enchant a piece of ammo it takes a spell slot equal to the spell used. (Cantrips use level 1 spell slots)

(If this ammo is shot from a fire arm it increases the misfire roll by 1)

Arcane Artificer Image

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