In an act of desperation, you tap into a dark reserve of will from within, allowing you great strength but no control.
Once your hit points have decreased below a certain percentage (can be decided between you and the DM), you go into a rage.
- Like a regular rage, you gain advantage of Strength saving throws and checks.
- Add +3 damage on a physical attacks, damage increases by 1 every 3 levels
- Resistance to bludgeoning, piercing, and slashing damage.
- Unable to cast spells and lose concentration on any currently cast spells.
- You must roll a d8 to decide the target of your attack, and you cannot change targets until the current target gets hit.
- 1-3: Any ally closest to you
- 4-5: Inanimate object or neutral NPC closest to you
- 6-8: Enemy closest to you.
Comments