You are descended from a tribe of indigenous peoples who died out as a separate tribe many years ago. Still, this tribe’s penchant for necromantic magic runs in your blood.
Benefit: When you are knocked unconscious, you automatically succeed on death saving throws. Failed death saving throws from additional damage are not affected by this. When you take necrotic damage, reduce it by 5 points.
Drawback: Healing magic works poorly on you. Whenever you regain hitpoints from magical healing, you gain 1 less point of healing per character level you possess, to a minimum of one point per die rolled.
Roleplaying Ideas: You are somewhat morbid and intrigued by death and undeath, even if these interests are purely to learn more of your enemies.
Comments