During Transformation Once per day transformation for 10 min.
* +6 all mental ability scores, +4 physical ability scores.
* Ability: Channel Weapon: channel the fire into a weapon, lasts for the duration of this transformation. Becomes magical. [+3d12 cold, +3d12 fire] per hit.
* Ability: Breath Weapon Attack: 60ft cone, DEX save vs my spell save, [6d12 cold + 6d12 fire] damage, fiend/undead doubled. Half on save. 3 per transformation, 1 action.
* Ability: Binding Chain Seal: select 1 target that you can see within 120 ft, CHA save vs my spell save DC. fail= they cannot persuade themselves they committed no sin. upon failing to persuade themselves, spectral chains emerge from thin air to latch on and bind them and it will banish them to the Underworld for 1 month unless they are from the Underworld. if they are from the Underworld, it acts as a Banishment spell and they cant return for 1 year. if they succeed, nothing happens. ONCE per day. 1 Action.
* Ability: Eyes of Judgement: single target in melee range, we lock eyes. once we lock eyes, both of us must roll. i intimidate roll, they roll CHA save vs my spell save DC. if i fail, they auto-succeed and i take 25 psychic damage. if i succeed and they fail save, they take 9d12 cold + 9d12 fire, regardless of resistances/immunities. if they die, i gain their soul. if we both succeed, they take half damage, and i don't get their soul if they die. THREE per day. 1 Action.
Outside of Transformation
* immunity to [cold+fire] damage. Knows Infernal innately.
* Ability: Summon Revenant Steed: i put down a summoning circle and summon my mount. it is skeletal and on cold-fire. steed has 150hp, 18 AC, shares all my stats. summon 5 per day. medium size creature, CR12 or lower. it has 2 attacks: Flame Breathe Weapon: 30ft cone, DEX save vs my spell save DC, fail=[6d8 cold +6d8 fire]. half on success. BA. Melee Attack: see creature attack option.
* Ability: There Is No Escape: 1 target in 60ft. STR save vs spell save DC. fail= pulled into melee by spectral chains. [2d6 cold + 2d6 fire] damage per 5ft pulled. succeed= they do escape. 1 Action. 5 per day. (does proc AoO).
* [Passive Ability] Hellrider = All Angels/ Demons/ Monstrosities/ Undead now automatically fail any spells saves that you cast on them & when you use any of your smites against them you deal [5d12 necrotic + 5d12 radiant + 5d12 fire] damage.
* Ability: Coldfire Smite = 3 times a day you can channel raw soul-rending energy into a single successful attack. When you do this it will add an additional [3d6 cold + 3d6 fire + 3d6 necrotic] damage to the attack damage and the target must take the full damage of the smite despite any resistances or immunities that they may have. Behaves likes Divine Smite
Previous Versions
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4/11/2022 5:23:56 PM
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Coming Soon
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