Warforged only.
Requires ability to cast spells.
After receiving a critical hit with bludgeoning damage, or after taking fall damage greater than their character level times 10, whatever protective casing protecting the connection to the source of magic falls off, exposing whatever serves as the magic core for the player character.
Creatures with limbs can make an Intelligence saving throw against the player character's spell save dc at the start of their turn. If they succeed, they can use an action to make a contested strength throw against the player. Success remove the magical source, preventing the warforged character from using any spell slots to cast spells. The player will also have disadvantage on Intelligence, Wisdom, and Charisma saving throws.
If the warforged character wins the strength check, the creature may do whatever else with their turn.
The warforged player character may use an action to try reattached either their source or magic or their protective casing. The DC is 20 - (Dexterity modifier + Proficiency). Magic robots like you have had to practice doing this quite often.
Comments