Poisoner - Improved Image

You can prepare and deliver deadly poisons, gaining the following benefits:

  • When you make a damage roll, you ignore resistance to poison damage.
  • You can coat a weapon or a piece of ammunition in poison as a bonus action, instead of an action.
  • You gain proficiency with the poisoner’s kit if you don’t already have it.  When you take this feat you gain the ability to craft various poisons that are outlined in the table below.  To do so requires one hour of work using your poisoner's kit and expending 50 gp worth of materials.  You can create a number of doses equal to your proficiency bonus.  Poisons created in this way retain their potency for a number of days equal to your proficiency modifier or as described below.
  • Once applied, a poison retains potency for 1 minute or until you hit with the weapon. When a weapon coated in this poison deals damage to a creature, that creature must succeed on a Constitution Saving Throw with a DC equal to 11 + your proficiency bonus or suffer the effects of the poison.
  • When you take this feat you learn how to create the Potent Poison from the table below as well as one other poison of your choice from the table.  You learn one additional poison of your choice at 5th, 9th, 13th, and 17th level. Each time you learn a new poison, you can also replace one poison you know with a different one.

Poison

Effects

Potent Poison

The target takes 1d8 poison damage and is poisoned until the end of your next turn.

The damage of the poison increases by 1d8 when you reach 5 level (2d8) and 13 level (3d8).

Stunning Poison

The target is poisoned until the end of your next turn.  While poisoned in this way the target is paralyzed.

Necrotic Poison

The target takes 1d6 necrotic damage and cannot regain hit points until the end of your next turn.

The damage of the poison increases by 1d6 when you reach 5 level (2d6) and 13 level (3d6).

Deadly Poison

The target takes poison damage based on how intense the wound caused by your weapon is.  The poison damage inflicted is equal to half of the weapon’s damage, rounded up.  The maximum damage that can be dealt is four times your proficiency modifier

Time Release Poison

The target is poisonedpoisoned for three rounds and suffers no effects until the poison ends.  The poisoned creature repeats the saving throw at the end of each of its turns, ending the effect on a success.

When the poison ends the target is Incapacitated until the start of its next turn and takes 2d8 poison damage.

The damage of the poison increases to 2d10 when you reach 9 level, and 2d12 when you reach 17 level.

Truth Serum

The target is poisonedpoisoned for a number of rounds equal to your proficiency modifier.  While poisoned in this way the creature can’t knowingly speak a lie, as if under the effect of a zone of truth spell.

Gradual Poison

The target takes 1d6 poison damage and is poisonedpoisoned for a number of rounds equal to your proficiency modifier.  The poisoned creature repeats the saving throw at the start of each of its turns, taking additional poison damage on a failure and ending the effect on a success.  Each time the target takes damage from this poison the damage die decreases by one size.

The initial damage die increases to 1d8 when you reach 5 level, 1d10  at 9 level, 1d12 at 13 level, and 1d20 at 17 level.

Poisoner - Improved Image

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