You must choose an element: ire, air, water, or earth. From that point on, you are a irelacer, airlacer, waterlacer, or earthlacer. You can't choose an element more than once, even if you later get to choose again. You gain the following benefits: Levels Damage1-4: 1d6, 5-10: 1d8, 11-16: 1d10, 17-20:1d12
Despite being a ranged weapon, you do not have disadvantage on attack rolls with your elemental strike when a hostile creature is within 5 feet of you, nor when attacking a creature that is prone within 20 feet of you. You can use Strength instead of Dexterity for the attack and damage rolls of your elemental strike. When you reduce a creature to 0 hit points, you can choose to avoid killing them with your elemental strike, leaving them unconscious. When you take the Attack action with a weapon with which you have proiciency on your turn (including your elemental strike), you can make one elemental strike as a bonus action.
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