Mark Of Myrkul Image
Prerequisite: Requires a Constitution score of 13 or higher
 

While cloaked in the flames of Myrkul you can Teleport up to 30 ft away, and you instantly quell the flames of death when Sneaking, or Thieving.

People tend to wary of you, and must make a Con saving throw, if they fail they become scared and are more susceptible to coercion be it intimidate or persuasion.

If target person fails saving throw you may add Dexterity bonus to rolls to intimidate or persuade.

You gain the ability to set aflame your weapons or other people and objects at will, but unless by your own will your flames do not burn other objects or people.

You can use your flames up to a range of 15 ft targets attacked with the ranged ability must make a Con saving throw to avoid being caught on fire.

Weapons wreathed in your flame gain an extra D4 roll of damage on attacks.

Mark Of Myrkul Image

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