Prerequisite: Requires a Wisdom score of 12 or higher
Through training and many battles you have learned that taking time to find weakness is the best offence. You can take your action to examine one enemy in and out of combat. When you examine a target roll a d20 from your result you learn any weakness (or Resistances) and special ability's.
- you learn nothing.
- On a 5-10 you learn one useful thing.
- On a 11-15 you learn two useful things.
- On a 16-20 you learn three useful things.