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Sorcerer
A sorcerer has access to the following features:

 

Sorcerer Spells.

The following spells expand the sorcerer spell list:

Cantrips (0 Level)
primal savagery (Xanathar’s Guide)

1st Level
grease
protection from evil and good

2nd Level
flame blade
flaming sphere

3rd Level
vampiric touch

4th Level
fire shield

6th Level
flesh to stone

8th Level
demiplane

9th Level
foresight

 

Spell Versatility.

Whenever you finish a long rest, you can replace one spell you learned from this Spellcasting feature with another spell from the sorcerer spell list. The new spell must be the same level as the spell you replace.

 

Font of Magic Options:

Empowering Reserves.

When you make an ability check on your turn, you can spend 2 sorcery points to gain advantage on the check.

 

 

Imbuing Touch.

As an action, you can touch one nonmagical weapon and spend 2 sorcery points to imbue it with magic for 1 minute. For the duration, the weapon is considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks.

 

Sorcerous Fortitude.

As an action, you can spend any number of sorcery points to roll a d4 for each point expended. You gain a number of temporary hit points equal to the total rolled.

 

Metamagic Options:
3rd-level sorcerer feature (enhances Metamagic)
When you choose Metamagic options, you have access to the following additional options.

Previous Versions

Name Date Modified Views Adds Version Actions
8/17/2020 9:52:37 PM
3
0
5e(UA)
Coming Soon
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