You have trained against psychic incursion with mentalists, abjurers, and experts in the otherworldly. As a result you have built up world class defences against magics that would rob you of your autonomy.
- Increase your Wisdom, Intelligence, or Charisma score by one point.
- You are considered proficient in saving throws against being charmed, or other conditions that would make you act against your will. If you are already proficient, you can instead make the roll at advantage.
- If you do succumb to the charmed condition or similar, you can repeat the saving throw at the end of each of your turns even when the spell does not allow for this.
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