
You begin gaining the skills required to safely utilise your bells. You gain access to bells as shown in the bandolier table.
As an action you may unholster a single bell and sound it producing one of the effects listed on the bandolier table. Should a bell be used by someone who is not the Abhorsen the effect of the bell also affects the user.
Whilst wielding one of the 7 bells you are considered as having the spell associated with that bell prepared and it does not count against your number of spells known.
Using a Bell:
A spell slot is not required to use one of the bells and material components are not needed. However a performance check is required to establish the Abhorsen's effectiveness with the implement. When making a performance check, every 2 higher than the performance DC equates to a 1 level higher spell slot. You may use the bells a number of times equal to your your charisma modifier. You regain all uses of your bells after completing a long rest.
Bandolier
Abhorsen Level |
Bell |
Effect |
Perfomance DC |
2nd |
Ranna the Sleeper |
Sleep |
10 |
3rd |
Mosrael the Waker |
Transfer of Life (Resurrection) |
11 |
5th |
Kibeth the Walker |
Turn Undead, Destroy Undead, Compulsion |
12 |
6th |
Dyrim the Speaker |
Silence, Speak with Dead |
12 |
7th |
Belgaer the Thinker |
Modify Memory |
14 |
10th |
Saraneth the Binder |
Control Undead, Dominate Person |
16 |
13th |
Astarael the Sorrowful |
Mass Powerword: Kill |
20 |
