Extensive practice and training with reach weapons has made you extraordinarily skilled with their use, allowing you to keep your enemies at bay while dealing greater damage. You gain the following benefits when using a pike, glaive, halberd, or other polearm:
- While you are wielding a pike, glaive, or halberd other creatures provoke an opportunity attack from you when they enter the reach you have with that weapon.
- You can set your pike, halberd, or glaive to receive a charge. As a bonus action, choose a creature you can see that is at least 25 feet away from you. If that creature moves within your spear, halberd, or glaive reach on its next turn, you can make a melee attack against it with your set weapon as a reaction. If the attack hits, the target takes an extra 1d12 piercing damage. If the charging attacker is mounted, and your set weapon attack hits, the rider must make a DEX saving throw contested by your STR saving throw. If the rider loses the saving throw they are dismounted and knocked Prone. You can't use this ability if the creature used the Disengage action before moving.
- When you use a pike, halberd, or glaive, its damage die changes from a d10 to a d12. (This benefit has no effect if another feature has already improved the weapon's die.)
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