You plague your foe with a spell of ill luck, causing knots to un-ravel and straps to at so it stumbles like an oaf.
- As a Action one target within 30' must pass a DEX save vs your spell casting DC or be stunned whenever one of your allies hits them with an attack. It can attempt to shake off the bad luck at the end of any following turns by passing another save.
You regain this ability after completing a Long Rest.
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