You know the old saying alchemy started in the kitchen, and what better form of alchemy by mixing up a drink! Whenever there's a tavern you can mix up drinks and meals of any type, with bonus affect and potion abilities, but you must hunt for your food and supplies crafting may be allowed the magic, but it will bring up subpar results!
Starting drink benefits: D4 healing, -5 Constitution check after drinking(unless your goal is to make a formula that improves Constitution)
Offering a drink bonus +5 Deception.
Increases damage for a drunken master.
| Modifier | Dice Roll | Primary Stat | Fixed Value | Restriction | Duration | Actions |
|---|---|---|---|---|---|---|
| Proficiency - Alchemist's Supplies | CON | 10 | Edit | Delete | |||
| Advantage - Medicine | Edit | Delete | |||||
| Twice Proficiency - Brewer's Supplies | CON | 15 | Edit | Delete | |||
| Twice Proficiency - Herbalism Kit | CON | 15 |