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You know the old saying alchemy started in the kitchen, and what better form of alchemy by mixing up a drink! Whenever there's a tavern you can mix up drinks and meals of any type, with bonus affect and potion abilities, but you must hunt for your food and supplies crafting may be allowed the magic, but it will bring up subpar results!

Starting drink benefits: D4 healing, -5 Constitution check after drinking(unless your goal is to make a formula that improves Constitution)

Offering a drink bonus +5 Deception.

Increases damage for a drunken master.

Modifier Dice Roll Primary Stat Fixed Value Restriction Duration Actions
Proficiency - Alchemist's Supplies   CON 10     Edit | Delete
Advantage - Medicine           Edit | Delete
Twice Proficiency - Brewer's Supplies   CON 15     Edit | Delete
Twice Proficiency - Herbalism Kit   CON 15

 

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