You awaken to your psionic potential, which enhances your mind or body. Increase one ability score of your choice by 1, to a maximum of 20, to represent this enhancement.
You also harbor a wellspring of psionic power within yourself, an energy that ebbs and flows as you channel it in various ways. This power is represented by your Psionic Talent die, the starting size of which is a d6.
Psionic Talent Options. You can use your Psionic Talent die in the following ways:
Psi-Surge: this has 4 levels and you can use it a number of times equal to all your score modifiers added together. Level one: roll your psionic talent die. On a three, four, five, and six, you don’t gain any exhaustion from this. On a one or two you gain that much exhaustion. Regardless of what you roll, your skin hardens and you gain and +2 to armor class. Level two: roll your psionic talent die. On a four, five, and six, you don’t gain any exhaustion. On a one, two, or three, you gain that much exhaustion. Regardless of what you roll, you gain the benefit of level one and you can use a bonus action to attack or dash. Level 3: roll your psionic talent die. On a five or six, you don’t gain exhaustion. On a one, two, three, or four, you gain that much exhaustion. Regardless of what you roll you gain the benefits of level one and two, and you can cast any spells as a reaction of getting targeted but missing. This does not expand a spell slot for spells of level one. Level four: Roll your psionic talent dice. On anything but a six, you gain that much levels of exhaustion. Regardless of what you roll you gain the benefits of level one, level two, and level three, and you can take three turns before you faint.
You can use level one anytime you want, you can only use level two if you’re under half HP, you can only use level three if you are 1/4 your HP or less, and you can only use level four once you are zero hit points. The benefits of level four that isn’t level four only last until you either take damage or fail a death save
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