Clownify  Image

Your aura and personality is enough to make those around you laugh and sometimes it may even change them in ‘funny ways’

  • Creatures and humanoids that can see you or are in 150 ft are prone to laughter. They can sense the clown like aura from you and can’t help but laugh
  • If a creature laughs within 100 ft of you then they roll a wisdom saving throw of 18 or higher. If they fail then they any number of clown items like wigs noses and costumes appear on them chosen by you. They begin to perform and must use all their actions to perform clown like skits. They reroll the saving throw every minute and continue on a failure. If they succeed the second saving throw then they stop performing but the clown accesories remain and they are still prone to laughter. although they do not make another saving throw if the laugh for the next 10 hours. The clown accessories remain for another 10 hours and then dissapear. While they have the clown items on they have disadvantage on stealth checks and but have proficiency in performance checks . If they succeed the initial saving throw then they are not transformed and cannot be transformed for 24 hours however they are still prone to laughter. The clown items cannot never removed. Any attempt to take off the items will cause your nose to honk and send a feeling of supreme joy through you. 
  • you are prone to laughter and grow a clown costume, clown nose, clown shoes and a clown wig that can be suppressed for 6 hours a day. While you wear that costume you have disadvantage with stealth checks and but have proficiency in performance checks. If you laugh then the clown items appear and cannot be removed for 10 seconds. If your clown nose is honked, you feel a rush of joy and happiness rush through you and anytime you think of something sad then your nose will be honked by an unknown force and you will feel happy once again. This affect lasts for 2 minutes and resets every time your nose is honked.
  • Variant rule : you may ask your DM if you are aloud to have certain clown like items that can be used like acid flowers and hypnotic spirals. For ideas on abilities. Prank fist: deals 1d8 damage and knocks them back 20 feet. This item can be explicit like a fake fist cannon or it could be more subtle like in your sleeve. Hypnotic disk: anyone who looks at this green and purple spiral must make a dc 17 wisdom saving throw. You must also say hypnotic phrases like “you are feeling sleepy”, “ Just stare at the spiral” or “ don’t you want to be a clown too”. If they cannot hear these phrases or you don’t speak them then the dc is 15. If they fail they are charmed. While charmed their eyes spiral in green and purple like the disk and they grow a clown nose and wig of your choice. They respond to your commands for 5 minutes but cannot harm anyone. They also have the disk and can go over to someone of your choice and attempt to hypnotise them. If someone looks at the spiral they must attempt  a dc 15 wisdom saving throw or be transformed too. This time if the 2nd hypnotised person attempts to hypnotise someone then the person must make a dc 13 wisdom saving throw and the dc continues going down by 2 for every hypnotised person after the first one. The targets are removed from the hypnosis after 5 minutes and any attempt to hypnotise for the next 2 hours is made with disadvantage. They do not remember what happened hypnotised unless you want them too. Each disk can only hypnotise one person at a time. If they succeed the saving throw then they cannot be hypnotised for 5 hours and are not hypnotised. They reroll the wisdom saving throw if someone deals damage to them unless it is them attempting to be funny or accidentally hurting themselves.

Previous Versions

Name Date Modified Views Adds Version Actions
9/23/2018 8:45:10 PM
6
2
--
Coming Soon
Clownify  Image

Comments

Posts Quoted:
Reply
Clear All Quotes