Prerequisite: Aasimar
Prerequisite: Aasimar
When all seems lost, your godly lineage charges you with brilliant flame.
Increase your Constitution score by 1, to a maximum of 20.
When you reach 0 hp, you may roll a Constitution saving throw, as if you were concentrating on a spell. If you fail, nothing happens. On a success, however, you regain 1 hp and erupt in light or flame (player's choice). Any creature in a 20-foot radius must make a Dexterity saving throw with a DC of 12 (at level 12, it is 8 + proficiency + Charisma mod.). If failed, the creature takes 4d6 fire or radiant damage (based on whether it was light or flame), and half that on a success. If a creature ends their turn
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