Warp Spell Image
Prerequisite: Able to cast at least one area of effect spell
 
  • Increase your Dexterity, Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
  • Choose a type: fire, cold, lightning, thunder, force, poison, acid, radiant, or necrotic. This choice is permanent. As an action, this cantrip causes that element to burst forth from you. All creatures within 5 feet of you must succeed on a Dexterity saving throw or take 1d6 damage of that type. The spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
  • When you cast an area spell, you may use your bonus action to warp the spell around a number of spaces equal to your spell casting modifier, but no higher than your level. To do so, you must roll an Intellegence (Arcana) check for each space omitted. In place of Intellegence, you may use the ability modifier associated with your spells. The DC is equal to 10 + the slot level used to cast the spell. On a failed check, that space is still affected in full.

Previous Versions

Name Date Modified Views Adds Version Actions
9/24/2018 8:13:25 PM
259
2
1.1
Coming Soon
Warp Spell Image

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