Once you have touched the ash in the basin of the Silver Flame, you must make a DC20 CON save. If an active member of the flame is there to assist you, you must make a DC10 CON save. If you fail, you are incapacitated, and must start making death saving throws at a disadvantage. If you succeed your character falls unconscious. No magic outside a Wish spell can reawaken your character once they're in this state.
In your unconscious condition, you see visions of the world that was before. The sky vibrant blue, the air smells cleaner. Animals and Humanoids share this space and everything feels at ease. You see the first elf to harness magic. He makes a stone float. In a hundred years dozens of creatures can now manipulate magics. In a thousand years, gods have come to this plane and begin showing more magic.
Abominations are made, beasts are conquered, civilizations are brought crumbling from individuals folly. Cities and continents separate, dividing based on point of view on how to wield magic, praise gods, and control others. For hundreds of years, most of the world and its gods live in constant cold wars. The elevation of magic has reached its peak and man seeks to harness the power of gods. The Gods send Titans to squash them.
Dragons and other mythical beasts pick sides. The war breathes flame across all the lands. These flames rise and become silver. The silver enters a few select hosts and they being to win the fight for the world. Petty gods would rather lose everything completely then lose a war to mortal beings. They decimate the lands. The world is lost. Few creatures make it through the Devastation. Some species lost forever, even in texts. The silver flame falls silent, barely showing a flicker in the mortal world. Thousands of years past.
Portals begin to open back to the realms of the gods, man rediscovers what it had lost and civilization begins to renew. The weak essence of the Silver Flame begins finding it's new champions, unlocking its new powers, and shutting down the portals it can, but first it must collect its lost self. You see a group of adventures fighting a deity at the crossroads of the planes. The Silver Flame sees it's moment and bounds past them. It breathes life anew and emboldens its champions.
You awake. You have gained 2 levels. Somewhere on your body, a silver flame flicks about.
Once a day you can cast Revivify without using a spell slot or requiring components. You can cast Cure Wounds without spending a spell slot or using components but must roll a d6. on a 1-2 you can't cast cure wounds again until a long rest.
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