Prerequisite: Intelligence 14
You have mastered the art of potion brewing. You gain the following benefits:
- When you mix potions ( On the Potion Miscibility chart in the DM Guide) and don't get the desired effect, you can add or subtract up to 15 to the dice roll (Example: 82 --> 97).
- You automatically know the effects of the mixture.
- For you, the potion Miscibility chart looks like this:
- 01 ----------- The potion becomes an ingested poison (DM's choice)
- 02-05 ------ Both potions lose their effects
- 06-15 ------ One potion loses its effects (DM's choice)
- 16-20 ------ Both potions work, but the numeral effects and durations are halved
- 21-75 ------ Both potions work normally
- 76-90 ------ Both potions work, but one potion's numeral effect and duration are doubled (DM's choice), the other potion is unaffected by this
- 91-00 ------ Only one potion works but the effect is permanent. Choose the simplest effect (DM's choice)to... etc. (see DM's Guide)
Previous Versions
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9/26/2018 10:47:47 PM
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5e
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Coming Soon
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Posted Sep 30, 2018This is my first homebrew project I've made. I'm working on the Idea of an alchemist class, one that dabbles in potions, not bombs or poisons. It will be a subclass of the fighter, I think.
Be sure to check out my potion mixtures I'm making