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You are well versed in the natural remedies and medicines that have been past down by different cultures, and religions across the world.

  • Increase your Wisdom or Intelligence score by 1, to a maximum of 20.
  • When you take a short or long rest, you can tend to the wounds of your companions, and yourself.  five creatures of your choice, including you, heal a number of hit points equal to your level plus your Wisdom modifier.    
  • You have a +5 bonus to your passive Wisdom (Medicine) and passive Intelligence (Religion) scores.
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