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Prerequisite: Intelligence and Wisdom ability scores of 12 or lower

You tend to spring into action, whether or not action is advisable at the moment. You may get into trouble this way, but it can also help you get out of trouble. You gain the following benefits:

  • You gain a +5 bonus to initiative.
  • If you spend at least 1 minute observing or interacting with another creature outside combat, you may initiate combat very suddenly, taking friends and foes by surprise. When you roll initiative, all other creatures, including allies, within 30 feet must roll a Wisdom saving throw or be surprised. The DC of the saving throw is equal to 8 + your proficiency bonus + your Dexterity modifier. Once you use this ability, you can't do so again until you finish a long rest.
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