Metamagic Feat: Wild Spell Image
Prerequisite: You must be a Sorcerer of 4th level or higher
 

Note that this Feat is only useful for sorcerers.

You can imbue your spells with wild, chaotic power by drawing upon your sorcererous reserves. You spend 1 sorcery point when you cast a spell to trigger this metamagic. Directly after casting the spell, you roll 1d4. If you roll a 1, you trigger Wild Magic, and must roll on the Wild Magic table seen in the player's handbook. Note that you can use this metamagic alongside any other form of metamagic. 

Metamagic Feat: Wild Spell Image

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