This curse takes hold after the making of a hole in ones heart, through horrid actions fueled by Greed, Megalomania, or sheer Insanity. It manifests in a rasp in ones voice and showing of one's bones, brought on by a necrosis that eats away at your muscle and skin, eventually leaving nothing but a skeleton held together by hair-thin ligaments and dark arcane essence.
Negative
Likeness to Bones: Vulnerability to bludgeoning damage, -1 to Strength and Constitution score.
Necrotic Rot: Every 24 hours, you take 1d6 necrotic damage/Level (divided by 2 rounded down) as the necrosis eats more of your flesh and muscle. This will no longer apply after 49 (2d6 x 7) days, as the Necrosis will have eaten all your soft bits, leaving only your skeleton and the clothes on your back.
Innate Evil: The curse also brings about a sense of chaos and revelry. If you're Lawful, your alignment is changed to neutral. If you are neutral, your alignment is changed to chaotic.
Undead Nature: You gain a level of exhaustion for each time you come into contact with a bright light. The Sun on a cloudless day, a lantern, or a bonfire are good examples.
Positive
Skele-Friendly: Any enemy with Skeleton in the name sees you indifferently, and will not prompt combat.
Spell List
As a result of your insatiable greed, you have gained untold arcane power. At the provided character levels, as long as you have this curse, you gain access to the following spells and features :
- (3rd Level) Once every short/long rest, You gain use of the Thunderwave Spell as if it were cast at 2nd Level (3d8 Thunder Damage)
- (6th Level) Once every short/long rest You gain use of Dimension Door. The Range is instead 100 feet, and you cannot take other creatures with you.
- (8th Level) Once every long rest, You gain use of the Animate Dead spell. You can only animate Skeletons, but you do not need a corpse or skeleton to animate.
Instead of the original components, you need 50 GP for each Skeleton involved. The Number of Skeletons that you can animate is equal to 1 + Cha Mod. (Max. of 6)
- (10th Level) You gain the Undead Thralls Feature from the Necromancy Wizard Subclass. The Skeletons instead gain health equal to your collective character level divided by 2, rounded down.
- (18th Level) You gain the Grim Harvest Feature from the Necromancy Wizard Subclass. It also applies to Enemies killed by Skeletons under your control.
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