
You have trained in the art of making quick, targeted bursts of wind with your wings. As an action, pick a creature within 10 feet of you that you can see. Choose one effect of the following:
Disorient- During the creature's next turn it makes attacks at disadvantage
Push- If the creature is large size or less, it is pushed back 10 feet
Knock Down- The creature is knocked prone
The target creature must then make a Dexterity saving throw. The DC for this save is equal to 8 + your proficiency bonus + your dexterity modifier. On a failed save, they are subjected to the effect that you chose
This attack has a recharge of 6 (After using this ability, you become unable to use it. At the start of each of your turns while unable to use this ability, roll a d6. If you roll a 6 on this roll, you become able to use it again. If you roll a 5 or lower, you continue to be unable to use it)
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9/13/2020 11:25:09 PM
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