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Prerequisite: Requires a constitution score of 14 or higher.
 

It is plain to see that certain adventurers can take much more punishment than others. It is helpful when squishier friends survive combat and that's what you aim to do.

When you take this feat you gain the ability to use your reaction to interfere in enemy attacks upon on a single target within 10 ft of you, this uses the movement action on your next turn. As long as the target you are protecting is within 10 of your space you will leap to them and place yourself directly in between the attacker and the target. If the attack roll made does not beat your own Armor Class you will take half damage as you intercept the attacks, if the roll does beat your armor class you take full damage. If the attack on the original target had advantage then it automatically crits on the creature intercepting the hit. 

You must decide to interfere in the attack before any damage is rolled. You cannot interfere an area of effect attack.

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