Prerequisite: Strength or Dexterity 13 or higher
Your legs are naturally strong which helps you in combat.
You can add your Strength or Dexterity modifier (your choice) to your long jump distance
After taking a long jump at an enemy you can use an Action to make a melee weapon attack against your opponent with advantage. If successful you can use your bonus action to apply one of the following effects, provided the creature is no more than one size larger than you:
- The creature takes extra damage equal to your Strength or Dexterity modifier.
- The creature can't take reactions until the start of their next turn.
- The creature must succeed on a Athletics check (if you attacked using your Strength modifier) or a Acrobatics check (if you attacked using your Dexterity modifier) against your attack roll or be knocked prone. Making this check does not use the creature's action or reaction.
You may only gain the benefits of this feat once every turn.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
9/14/2020 4:33:02 PM
|
8
|
0
|
All
|
Coming Soon
|
|
|
9/14/2020 7:18:52 PM
|
15
|
0
|
--
|
Coming Soon
|
Comments