Increase your Constitution score by 1, to a maximum of 20
Score a Critical Hit on either a 19 or a 20
Critical Hits do triple damage, however, on scoring a critical hit, you must roll percentage die and on a 35% or lower, you go into a blind berserker rage, attacking anyone within melee rage without discretion. This rage lasts 5 rounds, until you reduce a target to zero hit points, or until you are rendered unconscious
Any critical hit against you becomes a normal hit, however, on being hit with a critical hit, you must roll percentile dice and on a 40% or lower you go into a blind berserker rage, attacking anyone within melee rage without discretion. This rage lasts 5 rounds, until you reduce a target to zero hit points, or until you are rendered unconscious
To determine who, within melee, you attack, roll a dice appropriate to the number of creatures in melee and attack as per the dice roll. For example, if there are 3 creatures within melee range, roll a D6, assigning 1 and 2 to one target, 3 and 4 to one target, and 5 and 6 to the third target, regardless of whether friend or foe. Repeat each round
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