“From the ashes, a fire shall be woken."
Once per short rest as a bonus action, you may absorb your familiar into your being to increase your magical potential and ward you with it's essence.
Flames of the Phoenix:
You tap into the fiery power of the phoenix to enhance you in combat.
- Casting Time: 1 Bonus Action
- Range/Area: Self
- Components: Verbal and Somatic
- Duration: 1 Minute
- School: Abjuration
- Damage/Effect: Fire
For the duration of the spell, when you roll fire damage for a spell you cast, you can reroll any roll of 1 on the fire damage dice, but you must use the new roll, even if it is another 1.
Whenever you cast a spell that deals fire damage, you can cause flames to wreathe you until the end of your next turn. The flames don’t harm you or your possessions, and they shed bright light out to 30 feet and dim light for an additional 30 feet. While the flames are present, any creature within 5 feet of you that hits you with a melee attack takes 1d6 fire damage.
For the duration of the spell, your familiar is bound to your physical form. If you die during this time so does your familiar.
Progression: At Level 11, the fire damage increases to 2d6. At Level 17, the fire damage increases to 3d6.
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