Prerequisite: Strength or Dexterity of at least 13 and the ability to cast at least one spell
You can weave magic and martial talents together more effectively, enchanting your blade and delivering deadly magical strikes. When you take this feat, select a Spell Casting ability score from Charisma, Intelligence, or Wisdom
-When you make a weapon attack, you can use the Spell Casting modifier instead of Strength or Dexterity for the attack and damage rolls.
-You gain one cantrip of your choice. That cantrip uses the selected spell casting ability score.
-Once per turn on your turn, when you cast a spell you can charge your weapon for 1d6 per level of the spell cast (1d4 for cantrips). While your weapon is charged, if you gain charges they can replace the charged amount, but are not added to it. The next time you make a weapon attack before the end of your next turn, the attack deals an additional force damage equal to the stored amount.
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