Add 1 to either dexterity or intelligence.
You are proficient with improvised weapons.
You can take 10 minutes to modify a non-magical item that can be used as an improvised weapon in these ways. Each item can have any two of the following modifications:
- add 1 damage to all attacks made with the item. (Or increase the damage die 1 size.)
- add the thrown property to the item.
- add the finesse property to the item
- add your proficiency bonus to any DCs inherent in the use of the item. (Example: the save against a hunter's trap, ball-bearings, tanglefoot bag, etc.)
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