
You specialize in all four elements – air, earth, fire, and water – commanding them in a flowing, weaving rhythm. You gain the following benefits:
- You have spell prowess with elemancy spells (see below for information on spell prowess).
- The spells absorb elements and elemental bane, are added to the spell list of your spellcasting class, plus the new spells golem armor and magic orb.
- After you cast an aeromancy, geomancy, hydromancy, or pyromancy spell, you gain spell prowess with spells of the other three specializations until the end of your next turn.
- When you cast an aeromancy, geomancy, hydromancy, or pyromancy spell of 1st-level or higher, if you have spell prowess with the spell, you can choose a damage type out of acid, cold, fire, lightning, or thunder. You gain resistance to that damage type until the end of your next turn.
Spell Prowess
Spell Prowess is a new feature for spellcasters. If you have spell prowess with a spell, you gain a bonus to the damage rolls of that spell equal to half your proficiency bonus.
In addition, when you attempt to cast a spell at a spell level equal to or less than two-thirds of your proficiency bonus and you have spell prowess with that spell, you can choose one of somatic, verbal, or material components to ignore for that casting of the spell. You cannot use this to ignore material components that are worth more than 10gp, and you can't ignore a component if the spell requires no other components.
Elemancy Spells
The following spells count as elemancy spells. New spells are marked with an asterisk. They appear in The Elements and Beyond and can be found here on D&D Beyond. Italicized spells are variant spells, also found in the same compendium. Spells marked with a dagger can be found in The Impermissicon, another D&D Unleashed compendium, and spell variants of those spells are also only found in The Impermissicon.
Cantrips (0 Level)
- Magic Orb*
1st Level
2nd Level
3rd Level
4th Level
5th Level
- Blazing Thunderbolt Strike*
- Conjure Elemental
- Rainbow*
6th Level
- Infernal Step † (Star Step*)
- Primordial Ward
- Shelter from Energy*
7th Level
- Elemental Chains*
- Frozen Flame Bomb (Beluud's Bile Blossom*)
- Primordial Tides*
- Prismatic Spray
- Rizzak's Blazing Lightning (Beluud's Bile Blossom*)
8th Level
- Elemental Comet (Elemental Meteor*)
- Elemental Meteor*
- Golem Armor*
9th Level
- Elemental Step*
- Prismatic Wall
- Rizzak's Firestorm (Meteor Swarm)
- Rizzak's Hell Lash (Plasma Coil*)
- Summon Primal Spirit*

I absolutely LOVE your content
However... These do not appear anywhere on the Beyond Character sheets other than FEAT listings. Is there any way you could *Please* add them in the appropriate areas of the sheet with hyperlinks?
THANK YOU SO MUCH FOR ALL OF YOUR WORK
Could you elaborate on the issue? I'm not sure I'm understanding what you mean the issue is.
The content doesn't appear in the areas it should on the character sheet. It is only listed in the FEATS Section. I think it would be cool to have hyperlinks in the spells section as well.
Unfortunately D&D Beyond strictly limits where we can place hyperlinks, especially on character sheets. I will look into what we can do, though.
No worries. TYVM for all you do.