Otherworldly Companion Image

Your Animal Companion, or summoned Familiar or Mount is more than a simple beast. 

Requisite: Animal Companion Ranger ability, ability to cast Find Familiar or Find mount.

 

When you take this feat you choose if your companion is either a celestial, construct, fey, fiend or undead creature. This choice determines the abilities it gains and cannot be changed once chosen.    

  • Celestial:
    • Immunity to radiant damage
    • Resistance to cold and lightning
    • Natural attacks are considered magical and good
    • Understand common and celestial but only gains the ability to speak celestial
    • Can be targeted by effects that specifically affect either celestials or beasts
  • Construct:
    • Does not require food, water, air or sleep
    • Immune to poison, disease and the poisoned condition 
    • Cannot be healed by magic intended for living creatures
    • Understands common and machine speak but can only speak machine speak
    • Can be targeted by effects that specifically affect either constructs or beasts
  • Fey:
    • Resistance to bludgeoning, piercing and slashing damage from non-magical weapons that are not cold iron.
    • Has advantage on saving throws against enchantment effects
    • Can speak with any beast as if under the effect of "Speak with Animals"
    • Understands common and sylvan but can only speak sylvan
    • Can be targeted by effects that specifically affect either fey or beasts
  • Fiend
    • Immunity to fire damage
    • Resistance to acid and necrotic damage
    • Natural attacks are considered magic and evil
    • Understand common and fiendish but only gains the ability to speak fiendish
    • Can be targeted by effects that specifically affect either fiends or beasts
  • Undead
    • Does not require food, water, air or sleep
    • Immune to necrotic and poison damage as well as disease and the poisoned condition 
    • Cannot be healed by magic intended for living creatures
    • Understands common but does not gain the ability to speak
    • Can be targeted by effects that specifically affect either undead or beasts

It also gains the following bonuses regardless of what type of creature you chose

  • Darkvision 60
  • Intelligence ability equal to 6 + your proficiency bonus unless it has an intelligence higher than this already
  • Hit points equal to 4 x (your levels in whatever class grants you the companion), unless it has more hit points than this already
Otherworldly Companion Image

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