Your Animal Companion, or summoned Familiar or Mount is more than a simple beast.
Requisite: Animal Companion Ranger ability, ability to cast Find Familiar or Find mount.
When you take this feat you choose if your companion is either a celestial, construct, fey, fiend or undead creature. This choice determines the abilities it gains and cannot be changed once chosen.
- Celestial:
- Immunity to radiant damage
- Resistance to cold and lightning
- Natural attacks are considered magical and good
- Understand common and celestial but only gains the ability to speak celestial
- Can be targeted by effects that specifically affect either celestials or beasts
- Construct:
- Does not require food, water, air or sleep
- Immune to poison, disease and the poisoned condition
- Cannot be healed by magic intended for living creatures
- Understands common and machine speak but can only speak machine speak
- Can be targeted by effects that specifically affect either constructs or beasts
- Fey:
- Resistance to bludgeoning, piercing and slashing damage from non-magical weapons that are not cold iron.
- Has advantage on saving throws against enchantment effects
- Can speak with any beast as if under the effect of "Speak with Animals"
- Understands common and sylvan but can only speak sylvan
- Can be targeted by effects that specifically affect either fey or beasts
- Fiend
- Immunity to fire damage
- Resistance to acid and necrotic damage
- Natural attacks are considered magic and evil
- Understand common and fiendish but only gains the ability to speak fiendish
- Can be targeted by effects that specifically affect either fiends or beasts
- Undead
- Does not require food, water, air or sleep
- Immune to necrotic and poison damage as well as disease and the poisoned condition
- Cannot be healed by magic intended for living creatures
- Understands common but does not gain the ability to speak
- Can be targeted by effects that specifically affect either undead or beasts
It also gains the following bonuses regardless of what type of creature you chose
- Darkvision 60
- Intelligence ability equal to 6 + your proficiency bonus unless it has an intelligence higher than this already
- Hit points equal to 4 x (your levels in whatever class grants you the companion), unless it has more hit points than this already
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