Through a look, a gentle touch, or even a superficial arrow, a deity can inspire mortals in various ways through their sheer presence or will. You may, as an action, affect one creature per Divine Rank (a minimum of 1) at one time and up to the same number before you must take a long rest to affect additional creatures. All creatures to be affected must be within your line of sight or seen through a remote sensor. The effect lasts 24 hours and can only affect creatures without a Divine Rank. Choose one effect below to apply to each creature. If a creature chooses to resist these effects, they must roll a Wisdom saving throw DC is 12 + your Divine Rank + your Charisma, Intelligence, or Wisdom modifier (your choice).
COURAGE
The creature shrugs off any current frightened condition upon them and gains advantage to resist future attempts to frighten them. Additionally, each creature may select one creature that they know of or are familiar with and likely hostile to. The next combat encounter with them they gain advantage on the first melee or ranged attack roll against the creature.
COWARDICE
A rippling sense of dread and inadequacy fills the target(s). Future creatures they target in combat are treated as though it has the sanctuary spell cast on it.
FRENZY
Frenzied creatures spend themselves in drinking, feasting, and dancing, reveling in some celebration, real or otherwise, unless provoked or incited to violence. Frenzied creatures turn violent if they are attacked or perceive a threat to their safety. Frenzied creatures receive advantages to Strength and Dexterity ability checks. Additionally, they gain a frenzied attack feature that they may use a number of times equal to either their Strength or Dexterity modifier (whichever is higher). They may use a frenzy attack feature to gain advantage on a creature in an attack roll, but the target must be a creature that can be perceived to have interrupted the frenzy. They may also use a frenzy attack feature to gain a bonus damage die (d12) to any melee attack that has hit its target. Frenzied creatures may use as many frenzied attack uses as they have available spread out or in one attack. Once frenzied attack uses are expended, they lose them. Creatures can resist this effect.
HOPE
You instill in creatures a sense of hopefulness. They act as though they are under the effects of a beacon of hope spell. Additionally, they act as though they are under the effect of a heroism spell, except that the temporary hit points are equal to your Divine Rank (a minimum of 1) and they regain them after 1 minute, not at the beginning of their turn.
LOVE & DESIRE
A love effect causes the target to fall in love with the specified creature (specified in anyway you'd like), seeking every opportunity to be near that creature and making every effort to win the creature's affection. The target creature is effectively charmed by the specified creature. If the desire effect is also applied, the target creature also wishes to become physically intimate with the specified creature, which could lead some creatures to act out of their character in their desirous pursuits. Creatures can resist this effect.
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