Whenever you perform a specific action specified when you take this divine feat (usually attacking, but sometimes roaring or making another intimidating gesture), creatures within 30 feet who are hostile must make a Wisdom saving throw against a DC equal to 12 + your Divine Rank + your Charisma modifier. Creatures who fail their save become frightened of you for 3d6 rounds. Choose one creature within range that was directly targeted by the specific action used to make this effect. That creature, if they failed their saving throw, is paralyzed instead for 3d6 rounds.Creatures who make a successful saving throw are unaffected by this ability for 24 hours.
Suggested Portfolio Elements: Destruction, war
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