Possess Mortal - Feats Of The Gods Image
Prerequisite: Divine Rank 1 or higher
 

You can possess any mortal in any location you can see. Unwilling mortals can attempt Wisdom saving throw to resist this effect DC is equal to 12 + your Divine Rank + your Charisma, Intelligence, or Wisdom modifier (your choice). Notes: Spells that prevent possession block this ability if the mortal is unwilling. Likewise, spells that end possession drive you out if the mortal is unwilling to be possessed. If the mortal is willing, however, you cannot be blocked or driven out, except by a divine shield or the use of the Alter Reality ability by a deity of higher Divine Rank than you.
    The possessed mortal effectively becomes your avatar. You can draw on all the possessed mortal’s memories, and you sense what the mortal senses. Each mortal possessed counts as a remote location for you and thus you are limited by the number of mortals you may possess based on the number of remote locations you may have at any one time. While you are in possession, the mortal’s abilities are unchanged, except as noted below:

  • Type: Same as the deity
  • Hit Points: Same as the mortal, +10 per your Divine Rank.
  • Ability Scores: Strength, Dexterity, and Constitution are unchanged. Intelligence, Wisdom, and Charisma become 5 points lower than your’s (or remain as the mortal’s scores if they are higher).
  • Saves: All saving throws you are proficient in the mortal becomes proficient in.

    Suggested Portfolio Elements: Supreme

Possess Mortal - Feats Of The Gods Image

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