Factotum (Lesser, Prime, Greater) Image
Prerequisite: Prerequisites vary
 

You have begun dabbling in the skills and ways of another class, earning the right to ascribe its title to yourself and gaining some of their abilities. You may take this feat no more than three times and only for one selected class. Once you have selected which class from the chart below, you may not take Factotum again for another.

When first taking this feat, select any one of the classes from the list below. You must meet the requirements for that class as listed below in the final column. You gain the ability from that class as listed in the Lesser column. Upon taking this feat again, you may then take the ability of your selected class as listed in the Prime column for the same class, and then the Greater upon selecting this feat a third time. You may not select a class you have already taken levels in. The abilities granted function the same as defined in the Player's handbook but effects contingent on level may function differently as stated below the table.

Factotum Table
Class Lesser Prime Greater Requirements
Barbarian Rage Feral Instinct Relentless Rage 14 STR, 14 CON
Bard Spell Initiate* Bardic Inspiration Spell Adept* 14 CHA, Proficient in Performance
Cleric Spell Initiate* Channel Divinity** Spell Adept* 14 WIS, Proficient in Religion
Druid Spell Initiate* Wild Shape Spell Adept* 14 WIS, Proficient in Nature
Fighter Action Surge Martial Archetype*** Indomitable 14 STR, Proficient in Athletics
Monk Unarmored Defense + Martial Arts Evasion Stillness of Mind, Purity of Body 14 WIS, 14 DEX
Paladin Lay on Hands Divine Smite Channel Divinity** STR 14, CHA 14
Ranger Natural Explorer Ranger Archetype*** Hide in Plain Site DEX 14, Proficient in Survival
Rogue Sneak Attack Roguish Archetype*** Blind Sense DEX 14, Proficient in Stealth
Sorcerer Spell Initiate* Sorcerous Origin*** Spell Adept* CHA 14, Proficient in Arcana
Warlock Pact Magic* Invocation**** Otherworldly Patrons***** WIS 14, CHA 14
Wizard Spell Initiate* Arcane Tradition*** Spell Adept* INT 14, Proficient in Arcana

 

*Spell Initiate grants spellcasting progression from levels 1 to 3 from corresponding class. The progression starts at Level 1 for the corresponding class when the feat is taken, then progresses to level two as the character gains levels. For example: If a Fighter takes Spell Initiate for Bard for her factotum feat at character level 4, she will gain the cantrips, spells known, and spell slots per level as a level 1 bard. If she hits character level 3, she will gain cantrips, spells known, and spell slots per level as a level 2 bard. And so on. When the corresponding class spellcasting reaches level 3, progression stops until the Greater Factotum feat is selected. Then the corresponding spellcasting continues up to level 6. Thus, if the Fighter takes Greater Factotum, she will gain cantrips, spells known, and spell slots per level as a level five bard, then continue to improve as she gains levels until she reaches level 8 of the corresponding class spellcasting.

Note: Pact Magic progresses from levels one to six as soon as you take the Lesser. You progress as a level one Warlock and gain levels in Pact Magic as your character rises in level until you pact magic reaches equivalent Warlock level 6.

**Channel Divinity requires the selection of a Divine Domain or Oath from the Cleric or Paladin class. You gain the Channel Divinity abilities from that domain. If you selected the Cleric for Factotum, you may Channel as many times as a Cleric at your level divided by two. Thus, at level 12, your character can channel divinity twice per rest. For the Paladin's Channel Divinity,  you may Channel a number of times as defined by the class ability. Individual effects of Channel Divinity contingent on the Cleric/Paladin level are also calculated as your level divided by two.

***If selecting a Martial Archetype, gain the first ability from that Martial Archetype; if selecting a Ranger Archetype, gain the first ability from that Archetype; if selecting a Roguish Archetype, gain the first two abilities from that Archetype; if selecting a Sorcerous Origin, gain the first two abilities from that Origin; if selecting an Arcane Tradition, gain the first two abilities from that Tradition.

****You gain a number of Invocations known equal to a Warlock at your level divided by two.

*****Select a patron from the Otherworldly Patrons gain both the expanded spell list and the first ability granted by that patron.

(This is in Alpha stage so I welcome comments on how this can be revised/improved. Maybe something is overpowered? Maybe underpowered? Maybe there is an ability that can better substitute another? Maybe the requirements could be revised? How about the logistics of it? Thank you for your feedback!)

Factotum (Lesser, Prime, Greater) Image

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