Staged Ki'nau Tattoo Image
Prerequisite: No Existing Ki'Nau Tattoo
 

You gain a magical tattoo infused with gem dust, which alters your physical capabilities. The tattoo glows and shimmers faintly with magic and by default, has a vivid, intense color of the gemstone used to create it (diamonds are white), but the ink can be colored with other pigments by upon request.

You must supply enough of the gem dust as described below to a capable tattoo artist familiar in the rare techniques required. The tattoo is permanent and only one Ki'Nau Tattoo can ever be obtained, however, if the appropriate gem dust is acquired, you can return to the same artist you got your original from to get it removed or upgraded. Only the same artist who made the Ki'Nau Tattoo can remove it. 

Stage 1 Tattoos  - Manually Add to Character Sheet

  • Ruby Dust: +1 Strength (Cost: 2,200 gp worth of relevant dust)
  • Emerald Dust: +1 Dexterity (Cost: 2,200 gp worth of relevant dust)
  • Diamond Dust: +1 Constitution (Cost: 2,500 gp worth of relevant dust)
  • Amethyst Dust: +1 Intelligence (Cost: 2,300 gp worth of relevant dust)
  • Jade Dust: +1 Wisdom (Cost: 2,200 gp worth of relevant dust)
  • Aquamarine Dust: +1 Charisma (Cost: 2,200 gp worth of relevant dust)
  • Musgravite Dust: Removes the appearance and influence of other Ki'Nau Tattoos (Cost: 10,000 gp worth of relevant dust)

(Credit to SoulDragonWithFlow)

Stage 2 Tattoos - Manually Add Cantrip to Character Sheet

Tattoos Stage two and higher require the use of a Spell Gem. The Spell Gem allows the tattoo to be imbued with even more magical power. A stage two tattoo gives you the advantage of a stage one tattoo and allows you to cast a single cantrip through your tattoo, at will. Cantrip is cast as if being cast from the Spell Gem. Cantrip does not need to be from your class list. To imbue your tattoo with the cantrip, you must have a Spell Gem with the cantrip cast into it, all rules of the Spell Gem apply. This spell gem must be converted into dust with a DC 12 skill check using Jeweler’s Tools. This can only be attempted once per day; 3 consecutive failures ruin the Spell Gem.

  • Cost for Stage 2 Tattoo – Stage 1 Cost (if you are not upgrading) + Spell Gem containing cantrip.

Stage 3 Tattoos – Manually Add Spell to Character Sheet

Stage three tattoos allow you to cast a single target spell through your tattoo in addition to a cantrip. This requires 2 Spell Gems, one for the cantrip and one for the spell, all rules of the Spell Gem apply. The spell is cast as if being cast from the Spell Gem. The spell does not need to be from your class list. The Spell Gem containing the desired spell must be converted into dust with a DC 15 + spell level skill check using Jeweler’s Tools. This can only be attempted once per day; 3 consecutive failures ruin the Spell Gem. You must normally be able to cast a spell of this level.

  • Cost for Stage 3 Tattoo – Stage 2 Cost (if you are not upgrading) + Spell gem containing spell + 500 gp per spell level of additional Stage 1 gem dust.

Stage 4 Tattoos - Manually Add Spell to Character Sheet

Stage four tattoos allow you to cast an area effect spell through your tattoo in addition to a cantrip and single target spell. This requires 3 Spell Gems, one for the cantrip and 2 for the spells, all rules of the Spell Gem apply. The spell is cast as if being cast from the Spell Gem. The spell does not need to be from your class list. The Spell Gem containing the desired spells must be converted into dust with a DC 15 + spell level skill check using Jeweler’s Tools. This can only be attempted once per day; 3 consecutive failures ruin the Spell Gem.

  • Cost for Stage 4 Tattoo – Stage 3 cost (if you are not upgrading) + Spell gem containing spell + 1000 gp per spell level of additional Stage 1 gem dust.

You may have any level of spell imbued into your tattoo, but if you do not have the capability for casting the level of spell in your tattoo, you must succeed on a percentile dice roll. On a failed roll, you cast the spell unsuccessfully using it until the next reset and take damage.

Spell Levels above                               DC to succeed             Damage taken

Your capability

1                                                          10 or higher                1/10 Hit Point Max

2                                                          20 or higher                1/5 Hit Point Max

3                                                          30 or higher                3/10 Hit Point Max

4                                                          40 or higher                2/5 Hit Point Max

5                                                          50 or higher                1/2 Hit Point Max

6                                                          60 or higher                3/5 Hit Point Max

7                                                          70 or higher                7/10 Hit Point Max

8                                                          80 or higher                4/5 Hit Point Max

9                                                          90 or higher                9/10 Hit Point Max

Staged Ki'nau Tattoo Image